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Locations and objects

Lock your sets and props the same way you lock your actors, so a room or a staff looks identical in every shot.

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Characters are not the only thing viewers notice changing between shots. A tent that changes color, or a staff that changes shape, breaks the spell. Locations and Objects work like actors: you define them once, and the studio reuses them wherever they appear.

Both have their own library in the sidebar, shared across your workspace's projects.

Locations

In a project, use the location casting panel to Assign locations from your library to each scene, or Create New Location.

  1. Write a description of the place, or press Generate with AI to draft one from your script. That description is used in every image prompt set there.
  2. Press Generate Image to render an establishing view of the location, or upload your own reference image.
  3. Once you accept the establishing view, the studio can generate a continuity pack of three location references (different angles of the same place) for even steadier backgrounds.
  4. Press Save Location Casting.

Objects

Use objects for props that matter to the story: the ark, a sword, a scroll, a crown. Create the object once with a reference image, then attach it to the shots it appears in.

Good habits

  • Name locations the way your script does ("Abraham's tent", "the Red Sea shore") so they are easy to match to scenes.
  • Lock the locations you return to most. A place that appears once does not need a continuity pack.
  • Generate each location in the same visual style as the project.

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